@Tux0ne
MTU hab ich getestet, komme via Deinem Link auf 1472: Sprich 1500. Via dem Link von @XT komme ich auf auf “The maximum MTU size for 178.199.89.xxx is: 1500”
Aber das hat sich ja eventuell eh schon erledigt.
@GrandDixence
“Wenn die IPerf(3)-Messungen mit UDP-Paketen < 1400 Byte in Downstream-Richtung die einwandfreie Funktion des Glasfaseranschlusses belegen (Paketverlustrate < 0.01 % und Jitter < 1 Millisekunde)”
Ich denke Jitter ist in Ordnung, Paketverlustrate hingegen nicht:
iperf3 -u -R -c debit.k-net.fr -b 95M -l 512
Connecting to host debit.k-net.fr, port 5201
Reverse mode, remote host debit.k-net.fr is sending
[ 4] local 192.168.1.107 port 60488 connected to 178.250.209.22 port 5201
iperf3: OUT OF ORDER - incoming packet = 58 and received packet = 0 AND SP = 109
iperf3: OUT OF ORDER - incoming packet = 59 and received packet = 0 AND SP = 109
iperf3: OUT OF ORDER - incoming packet = 60 and received packet = 0 AND SP = 109
iperf3: OUT OF ORDER - incoming packet = 61 and received packet = 0 AND SP = 109
iperf3: OUT OF ORDER - incoming packet = 62 and received packet = 0 AND SP = 109
iperf3: OUT OF ORDER - incoming packet = 63 and received packet = 0 AND SP = 109
iperf3: OUT OF ORDER - incoming packet = 64 and received packet = 0 AND SP = 109
iperf3: OUT OF ORDER - incoming packet = 65 and received packet = 0 AND SP = 109
iperf3: OUT OF ORDER - incoming packet = 66 and received packet = 0 AND SP = 109
iperf3: OUT OF ORDER - incoming packet = 67 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 68 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 69 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 70 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 71 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 72 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 73 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 74 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 75 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 76 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 77 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 78 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 79 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 80 and received packet = 0 AND SP = 127
iperf3: OUT OF ORDER - incoming packet = 81 and received packet = 0 AND SP = 127
[ ID] Interval Transfer Bandwidth Jitter Lost/Total Datagrams
[ 4] 0.00-1.00 sec 8.46 MBytes 71.0 Mbits/sec 0.034 ms 8660/25971 (33%)
[ 4] 1.00-2.00 sec 9.35 MBytes 78.5 Mbits/sec 0.009 ms 4052/23208 (17%)
[ 4] 2.00-3.00 sec 10.1 MBytes 84.5 Mbits/sec 0.010 ms 2544/23179 (11%)
[ 4] 3.00-4.00 sec 9.69 MBytes 81.2 Mbits/sec 0.015 ms 3218/23063 (14%)
[ 4] 4.00-5.00 sec 9.84 MBytes 82.5 Mbits/sec 0.012 ms 3136/23288 (13%)
[ 4] 5.00-6.00 sec 9.08 MBytes 76.2 Mbits/sec 0.021 ms 4569/23171 (20%)
[ 4] 6.00-7.00 sec 9.78 MBytes 82.0 Mbits/sec 0.009 ms 3125/23146 (14%)
[ 4] 7.00-8.00 sec 9.69 MBytes 81.2 Mbits/sec 0.010 ms 3688/23527 (16%)
[ 4] 8.00-9.00 sec 9.44 MBytes 79.2 Mbits/sec 0.010 ms 3598/22923 (16%)
[ 4] 9.00-10.00 sec 9.52 MBytes 79.9 Mbits/sec 0.009 ms 3748/23244 (16%)
- - - - - - - - - - - - - - - - - - - - - - - - -
[ ID] Interval Transfer Bandwidth Jitter Lost/Total Datagrams
[ 4] 0.00-10.00 sec 115 MBytes 96.4 Mbits/sec 0.005 ms 40338/235379 (17%)
[ 4] Sent 235379 datagrams
[SUM] 0.0-10.0 sec 24 datagrams received out-of-order
iperf Done.
“UND die Games keine UDP-Pakete > 1400 Byte verwenden, so liegt der Ball wieder beim Netzwerkbetreiber (Swisscom), ihren Peering-Partnern und den Game Server-BetreiberInnen.”
Da hab ich leider keine Ahnung. Wenn ich mit aber das Verhalten im Spiel anschauen, dann ist es nicht immer gleich schlimm. Kann sein dass es nur bei Spielzügen auftaucht bei denen eventuell auch mehr Informationen fliessen?
Siehe zwei Videos (sind links zu OneDrive):
https://1drv.ms/v/s!AkNoK6Dl-AMqgRJ8yLZHuT9Siu-c
https://1drv.ms/v/s!AkNoK6Dl-AMqgRHPredIY2j4JBuA (in diesem Video deutlich bei Sekunde ~ 16)
Man sieht in diesen Videos das Ruckeln teilweise ziemlich extrem. Beim Spielen lässt sich das wohl am ehesten mit Input Lags beschreiben. Es fühlt sich an als ob alles zu träge wäre, teilweise bis hin zu “fremd gesteuert”.