The advantage you describe of course sounds very nice - but as you say, it also sounds like a thing of the future. I assume that the infrastructure and everything connected to it would probably have to be designed for this on the part of the server and the manufacturer.
That’s why (from what I’ve read) gaming is primarily about avoiding the disadvantages of IPv4, for example the problems with the NAT type in games with numerous other online players.
As I said, I’m at best an advanced beginner when it comes to technical issues. But I’ve been earning a little extra money from gaming for some time now, and the discussion of IPv4 vs IPv6 is becoming an increasingly important topic in competitive gaming.
10ms improvement? I’ve put in more effort for less ms 🙂 You’re happy to take that with you, especially when you’ve reached a point where there’s not much you can get out of it in this regard.